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Manuscript Auditing →01Impact factor
Impact factor of Frontiers in Virtual Reality (2026)
The impact factor shown here is the 2-year mean citedness: citations received in a year by the papers Frontiers in Virtual Reality published in the two previous years, divided by the number of those papers. That is the same formula as the Journal Impact Factor, applied to the open citation data of OpenAlex. The journal is listed in JCR 2024, so it also has an official Journal Impact Factor published by Clarivate, which can differ because it counts citations from Web of Science journals only.
Rank in its subject categories
- Q2Computer Science, Software Engineeringrank 43 of 134 journals
Quartiles here rank journals of the same Web of Science category by 2-year citedness; they are not the official JCR quartiles.
Citations and papers per year
Open access (listed in DOAJ); article processing charge listed at about US$2,353.
02Fee waivers
APC waivers and discounts for Frontiers in Virtual Reality
Frontiers in Virtual Reality follows the waiver policy of its publisher, Frontiers: no country list; fee support is granted case by case on demonstrated need. No country rule: the publisher decides case by case, or has no waiver scheme.
Waivers apply to fully open access journals. If Frontiers in Virtual Reality is a hybrid journal, you can publish without any fee through the subscription route.
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03Indexing
Indexing of Frontiers in Virtual Reality
- eISSN
- 2673-4192
- Publisher
- Frontiers Media SA
- Country
- Switzerland
- Language
- English
- Scopus source type
- Journal
- Web of Science categories
- Computer Science, Software Engineering
From the indexing lists used on ScholarsColab, updated 1 March 2026. Indexing can change: confirm on the Web of Science Master Journal List or the Scopus source list before submitting. Official Journal Impact Factors and JCR quartiles are published by Clarivate; the impact factor and quartile on this page are calculated from OpenAlex open data (see how the impact factor works).
04What it publishes
What Frontiers in Virtual Reality publishes: real papers
Words that appear most often in the titles of the papers published here that we track. Choose one to see those papers:
05Published papers
Papers published in Frontiers in Virtual Reality
Papers from the publication records ScholarsColab tracks, with their year and citations. Author names are not shown.
- VR environment of digital design laboratory: A usability study20250 citations
- VR haptics for glovebox operations training20250 citations
- A systematic review on the use of virtual reality in post-stroke patients: exploring when modalities make the difference in executive and motor recovery20250 citations
- Programmable reality20250 citations
- Enhancing empathy of medical students in clinical training: a narrative-driven virtual reality experience for understanding undiagnosed chronic pain20250 citations
- Enhancing adaptations to peripheral distractors during basketball throwing in real world through virtual reality application20250 citations
- Mental health clients' perspectives on telehealth-based virtual reality therapy20250 citations
- Panoramic imaging in immersive extended reality: a scoping review of technologies, applications, perceptual studies, and user experience challenges20250 citations
- Current possibilities and challenges of using metaverse-like environments and technologies in education20250 citations
- Effects of virtual reality use in children aged 10 to 12 years20250 citations
- Enhancing eyes-free interaction in virtual reality using sonification for multiple object selection20250 citations
- Visual performance standards for virtual and augmented reality20250 citations
- Virtual assessment: using in-game behaviors during immersive role-play for contextually relevant assessment of fear of intimacy20250 citations
- “Did you hear that?”: Software-based spatial audio enhancements increase self-reported and physiological indices on auditory presence and affect in virtual reality20250 citations
- Practical considerations of clinical XR (AR/VR) deployments20250 citations
- Enhancing augmented reality with machine learning for hands-on origami training20250 citations
- Examining immersive audio's role in flow and gaze behavior in pseudo-VR environments20250 citations
- Energy expenditure during virtual reality exergaming in adolescents with Autism Spectrum Disorder20250 citations
- Shaping the future: principles for policy recommendations for responsible innovation in virtual worlds20250 citations
- Metaverse, implemented. A philosophical perspective on agenda-setting ethical tools for the development of immersive technologies20250 citations
- I am here with you: an examination of factors relating to social presence in social VR20250 citations
- A critical appraisal of computer vision in orthodontics20250 citations
- Automated interaction may reduce emotional reactivity in VR: a randomized study with healthy participants20250 citations
- Gamified virtual exercise as a strategic management tool to foster inclusivity in women's wellbeing and sports tourism20250 citations
- Quantifying neck muscle activity during head fixation in VR20250 citations
- ARchitect: advancing architectural visualization and interaction through handheld augmented reality20250 citations
- Virtual reality for emergency medicine training on traffic accident injury treatment: a randomized controlled trial20250 citations
- Evolution and research trends in virtual reality and augmented reality technologies for the architecture, engineering, and construction (AEC) industry: a systematic …20250 citations
- Current status of virtual reality researches at healthcare: thematic and bibliometric analysis20250 citations
- Virtual reality in heritage education for enhanced learning experience: a mini-review and design considerations20250 citations
- Luminosity thresholds in projection mapping under environmental lighting20250 citations
- Safety for mobile encountered-type haptic devices in large-scale virtual reality20250 citations
- Understanding glyph characteristics on the legibility for native and non-native speakers in virtual reality20250 citations
- Redefining the pedagogy in virtual and augmented reality in medical science education20250 citations
- “Virtual unreality”: unreal augmentation of perception and action must fit the task to be beneficial20250 citations
- Social facilitation within immersive virtual reality enhances perseverance in stroke rehabilitation training20250 citations
- Neuroadaptive haptics: a proof-of-concept comparing reinforcement learning from explicit ratings and neural signals for adaptive XR systems20250 citations
- Applications of augmented reality in cardiology till 2024: a comprehensive review of innovations and clinical impacts20250 citations
- Use of AR/MR/VR in the context of occupational safety and health20250 citations
- Human task performance and associated internal states in extended reality: a systematic review of cognitive, psychophysiological, and physiological dimensions20250 citations
- Test-retest reliability of gaze precision of a novel virtual reality-based medical device20250 citations
- Using virtual reality for teacher education: a systematic review and meta-analysis of literature from 2014 to 202420250 citations
- The impact of audience avatar movements on presence in virtual live events20250 citations
- Impacts of 3D visualizations and virtual reality in display designs for remote monitoring of satellite operations20250 citations
- Digital twin embodied interactions design: Synchronized and aligned physical sensation in location-based social VR20250 citations
- Use of body and gaze in extended reality20250 citations
- The evolution of virtual identity: a systematic review of avatar customization technologies and their behavioral effects in VR environments20250 citations
- Inter-brain synchrony in real-world and virtual reality search tasks using EEG hyperscanning20250 citations
- Does contextual learning matter in fire hazard recognition awareness campaigns?20250 citations
- A multi-criteria framework for the holistic ergonomic design evaluation of VR products20250 citations
- Coaching 5.0, coaching for the fifth industrial revolution20250 citations
- The impact of virtual map visual design and landmark description location on users' wayfinding visual search performance and experience in intelligent shopping …20250 citations
- The use of virtual reality technologies in children with adverse health conditions: can it improve neuromotor function? a systematic review of randomized clinical trials20250 citations
- A multidisciplinary approach to understanding the technology, opportunities, challenges, and implications for society of the metaverse20250 citations
- Are you drunk? No, I am CybAR sick!–interacting with the real world via pass-through augmented reality is a sobering discovery20250 citations
- Pain intensity control in virtual reality via modulated cooling rates in thermal grill illusion20250 citations
- Reducing foreign language anxiety through repeated exposure to a customizable VR public speaking application20250 citations
- Embracing differences in virtual reality: inclusive user-centered design of bimanual interaction techniques20250 citations
- AffectTracker: Real-time continuous rating of affective experience in immersive Virtual Reality20250 citations
- Effects of interactive loading interfaces for virtual reality game environments on time perception, cognitive load, and emotions20250 citations
- Effects of storytelling on user experience and performance in VR: a case study of Steady the drums!20250 citations
- HIPS: evaluating a virtual reality training simulation for total hip arthroplasty (THA) and insights into qualitative assessment of surgical training simulations20250 citations
- Visual attention and cognitive effects of facial anonymization in 360° videos20250 citations
- Enjoy it! Cosmetic try-on apps and augmented reality, the impact of enjoyment, informativeness and ease of use20250 citations
- The effects of using augmented reality in rehabilitation and recovery exercise on patients' outcomes and experiences: a systematic review20250 citations
- Charting the landscape of presence in virtual reality research: a bibliometric review20250 citations
- Influence of mental effort on sound evaluations in virtual and real experimental environments20250 citations
- Towards teleconsultations in the metaverse: design and preliminary study of an immersive teleclinic for neuro-psychological assessment20250 citations
- Wayfinding in immersive virtual environments as social activity supported by virtual agents20240 citations
- Assessing the impact of stimulation environment and error probability on ErrP EEG response, detection and subject attention: an explorative study20240 citations
- Features of adaptive training algorithms for improved complex skill acquisition20240 citations
- A holistic quality taxonomy for virtual reality experiences20240 citations
- TurnAware: motion-aware Augmented Reality information delivery while walking20240 citations
- Visual search for hazardous items: using virtual reality (VR) in laypersons to test wearable displays for firefighters20240 citations
- Fostering the AR illusion: a study of how people interact with a shared artifact in collocated augmented reality20240 citations
- Mixed reality strategies for piano education20240 citations
- Networked microcontrollers for accessible, distributed spatial audio20240 citations
- Virtual reality in planning, design, and management of urban green and blue infrastructure20240 citations
- A real-time digital twin for active safety in an aircraft hangar20240 citations
- Privacy threats of behaviour identity detection in VR20240 citations
- Influence of habituation on pseudo-haptic weight perception of virtual objects20240 citations
- Automatic cybersickness detection by deep learning of augmented physiological data from off-the-shelf consumer-grade sensors20240 citations
- Stop to smell the virtual roses: a mixed-methods pilot study on the impact of multisensory virtual reality nature experiences on feelings of relaxation20240 citations
- RealTHASC—a cyber-physical XR testbed for AI-supported real-time human autonomous systems collaborations20230 citations
- Real-time affect detection in virtual reality: A technique based on a three-dimensional model of affect and EEG signals20230 citations
- Augmented reality as a participation tool for youth in urban planning processes: Case study in Oslo, Norway20230 citations
- Leveraging digital twin and game-engine for traffic simulations and visualizations20230 citations
- Sex differences in spatial tasks: Considering environmental factors, navigation strategies, and age20230 citations
- Prediction of cybersickness in virtual environments using topological data analysis and machine learning20220 citations
- Stress reduction interventions: A scoping review to explore progress toward use of haptic feedback in virtual reality20220 citations
- Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments20220 citations
- Using physics-based digital twins and extended reality for the safety and ergonomics evaluation of cobotic workstations20220 citations
- Entering hyper-reality:“Resonance-In-Sight,” a mixed-reality art installation20220 citations
- Digital body, identity and privacy in social virtual reality: A systematic review20220 citations
- Earth-fixed books reduce motion sickness when reading with a head-mounted display20220 citations
- Authoring with virtual reality nuggets—lessons learned20220 citations
- Thermal pain and detection threshold modulation in augmented reality20220 citations
- emteqpro—fully integrated biometric sensing array for non-invasive biomedical research in virtual reality20220 citations
- Head-mounted display-based virtual reality and physiological computing for stroke rehabilitation: A systematic review20220 citations
- Cloud-based cross-platform collaborative augmented reality in flutter20220 citations
- Effects on mood and EEG states after meditation in augmented reality with and without adjunctive neurofeedback20210 citations
- Virtually real, but not quite there: Social and economic barriers to meeting virtual reality's true potential for mental health20210 citations
- Corrective filter based on kinematics of human hand for pose estimation20210 citations
- The ultimate display for physical rehabilitation: a bridging review on immersive virtual reality20200 citations
- Virtual reality improves clinical assessment of the optic nerve20200 citations
06Reviewer comments
Reviewer comments and rejection reasons for Frontiers in Virtual Reality
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07Similar journals
Journals similar to Frontiers in Virtual Reality
Journals that publish the closest work to the papers above, from the indexing lists:
- International Journal for Housing Science and Its ApplicationsScopus8 similar papers
- Frontiers in Robotics and AIESCIScopusJCR 20243 similar papers
- PLoS ONESCIEScopusJCR 202431 similar papers
- PLOS Digital HealthESCIScopus3 similar papers
- Journal of Engineering Science and TechnologyESCIScopusJCR 20247 similar papers
- Frontiers in Computer ScienceESCIScopusJCR 20244 similar papers
08Journal Finder
Find the right journal for your paper
Is Frontiers in Virtual Reality right for your paper? Compare journals
Paste your title, keywords or abstract. We match it against 156,503 published journal papers, by ScholarsColab mentors and other researchers, and show where the closest work appeared, with each journal’s indexing (SCIE, SSCI, AHCI, ESCI, Scopus, JCR 2024).
How it works: no AI or language model is used. Your words are matched against the titles of real published journal papers, by our mentors and by other researchers (shown without names); journals are ranked by how many closely matching papers they published. Indexing comes from the SCIE, SSCI, AHCI, ESCI, Scopus and JCR 2024 lists, matched by journal name; “not found in our indexing lists” does not prove a journal is unindexed. Always check a journal’s scope and current indexing before submitting.
09Questions
Frequently asked questions
What is the impact factor of Frontiers in Virtual Reality?
Based on OpenAlex citation data (October 2026), the 2-year impact factor of Frontiers in Virtual Reality is 4.02: papers it published in the two previous years were cited 4.02 times on average in a year. The journal is listed in JCR 2024, so Clarivate also publishes an official Journal Impact Factor, which can differ.
What is the h-index of Frontiers in Virtual Reality?
The h-index of Frontiers in Virtual Reality is 55 (OpenAlex, October 2026): 55 of its papers have each been cited at least 55 times. Its i10-index is 401.
What is the APC of Frontiers in Virtual Reality?
OpenAlex lists an article processing charge (APC) of about US$2,353 for Frontiers in Virtual Reality, an open access journal (data from October 2026). APCs change and can differ by article type, country or discounts, so confirm the current charge on the journal’s website before submitting.
Is Frontiers in Virtual Reality a Q2 journal?
By 2-year citedness, Frontiers in Virtual Reality ranks 43 of 134 journals in Computer Science, Software Engineering, which places it in Q2 of that Web of Science category. This ranking is calculated by ScholarsColab from OpenAlex data; the official JCR quartile can differ.
Is Frontiers in Virtual Reality indexed in Scopus?
Yes. Frontiers in Virtual Reality appears in the Scopus list, according to the indexing lists used on ScholarsColab (updated 1 March 2026). Always confirm the current status on the official list before submitting.
Is Frontiers in Virtual Reality an SCIE journal?
Frontiers in Virtual Reality is listed in ESCI of the Web of Science Core Collection, but not in SCIE, according to the indexing lists used on ScholarsColab (updated 1 March 2026). Always confirm the current status on the official list before submitting.
Is Frontiers in Virtual Reality in Journal Citation Reports (JCR)?
Yes. Frontiers in Virtual Reality is listed in JCR 2024, so it has a Journal Impact Factor. For the current impact factor and quartile, check Journal Citation Reports.
What topics does Frontiers in Virtual Reality publish?
The papers published in Frontiers in Virtual Reality that we track most often mention reality, virtual, augmented, environment, design, systematic. Check the journal’s aims and scope for its full coverage.
How many papers published in Frontiers in Virtual Reality does ScholarsColab track?
We track 105 papers published in Frontiers in Virtual Reality between 2020 and 2025, cited 0 times in total, with a median of 0 citations per paper.
Does Frontiers in Virtual Reality offer an APC waiver?
Frontiers in Virtual Reality follows the policy of Frontiers: no country list; fee support is granted case by case on demonstrated need. No country rule: the publisher decides case by case, or has no waiver scheme. Rules verified 27 October 2026; confirm on the publisher's page.
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